> For the complete documentation index, see [llms.txt](https://roogame.gitbook.io/roogame/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://roogame.gitbook.io/roogame/roo-gameplay-framework/editor-tools.md).

# Editor Tools

Roo Gameplay Framework includes editor tooling for installing required project configuration and authoring related data assets from a single workspace.

## Pages

* Stats Designer: manage Stat and Attribute tags, order rows, edit values, create assets, refresh from disk, and remove unused entries.
* Setup and Asset Editors: install required Gameplay Tag roots and use the custom Data Asset editors and factories.

## Recommended Workflow

Use one Stats Designer Data Asset for each coherent gameplay configuration. The designer writes generated assets beneath its own Content Browser directory, making demo content and product content easy to separate while runtime lookup remains global through Gameplay Tags.

Always click **Use** after edits that should be written to generated assets. The designer saves generated assets and can clean obsolete non-native assets that are no longer represented by the current design.
