> For the complete documentation index, see [llms.txt](https://roogame.gitbook.io/roogame/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://roogame.gitbook.io/roogame/roo-gameplay-framework/editor-tools/setup-and-asset-editors.md).

# Setup and Asset Editors

The Editor module adds Roo-specific setup and asset workflows.

## Setup panel

Open RooGame > Core > Setup.

The Default tab repairs or creates Config/DefaultGameplayTags.ini only when it is missing. Existing project files are not overwritten. The Details tab is currently intentionally empty.

## Asset creation

Right-click inside a Content Browser folder and use these menu paths:

* `RooGame > Stat > Stat`
* `RooGame > Stat > Attribute`
* `RooGame > Stat > Stats Set`
* `RooGame > Stat > Stat Formula`
* `RooGame > Stat > Progression Table`
* `RooGame > Stat > Status Effect`
* `RooGame > Stat > Roo Stats Designer`
* `RooGame > Stat > Action > Stat Action`
* `RooGame > Inventory > Inventory Item`

Use Stats Designer for table-based Stat and Attribute generation. Create Formulas, Tables, Actions, Status Effects, and Inventory Items directly in the Content Browser folder that should own them.

## Progression Table editor

Double-click a Progression Table to open:

* Details
* Growth Preview

The preview includes cumulative growth, per-stage growth, and a stage table. Property changes refresh the preview automatically.

Preview stages are constrained to a practical editor range, while runtime queries use the table's Max Stage.
